Background - the end that never came
Within
months of the successful release of Dark Rose in 1998, it was time
to begin thinking about what to do next. Instead of simple map packs,
it was suggested that the next project be a full blown total conversion
with a large single player campaign, all new sounds, music, monsters,
weapons, wall textures and of course network deathmatch arenas.
With the simplicity of tools available at the time, it seemed a
possibility.
A few rough ideas were passed around as to what the plot should
be. The first idea was to have this new scenario be a sequel to
the popular Atlantis game and be titled “Beyond The Aurora:
Marathon Atlantis 2.” The game was to involve the Atlantis’
return to the solar system in the 26th century and subsequent alien
invasion involving the return of the evil artificial intelligence,
Doten. Popular opinion against the idea of a sequel was enough to
stop it, but the title words, "Beyond the Aurora," were
thought to be worth keeping. Further changes eventually shortened
it to just Beyond Aurora. Originally, 20 to 40 single player campaign
levels and 20 network deathmatch arenas were planned to have been
created just for Aurora.
Motivational problems plagued the 7-year development of the game
and ultimately doomed it. There were constant changes in staff and
disagreements about everything from the storyline to whether the
game should switch from using the Marathon Infinity engine to a
Windows engine called Torque. Finally, in 2004, a new resolve was
born and 6 months of work produced a proof-of-concept mini-campaign,
a new promotional movie and a texture pack with more than 500 brand
new monster and wall textures. It was expected that there would
be more releases continuing the story in chapters but, sadly, shortly
after the initial release, the motivation to continue was once again
gone.
The reality of the situation was that Aurora took a back seat to
the lives of its creators. There was less and less incentive to
complete the project as time went on until finally the end had been
realized. In April of 2006, the Atlantis Crew disbanded to focus
on other things and officially put Beyond Aurora to rest. It joins
a long list of other Marathon scenarios and total conversions that
never made it to completion.
To honor the efforts of those who worked on Aurora, everything
that was officially released will continue to be available here
on beyondaurora.com for free.
Storyline - at the very edge of time and space
Subscribe
for a moment to the theory that the universe is open and will expand
for eternity. Billions and billions of years from now, all the stars
in the universe will exhaust themselves. New ones will be born from
the dust of the old, but there will be a steadily decreasing overall
amount as time goes on eventually leaving the universe dark and
cold.
In this possible distant future, an old expanding red giant star
at the center of the Suthrine System in the last known galaxy is
dying and within a million years of going supernova. The two planets
inhabited by the humanoid species, Hundak, are mere years away from
being uninhabitable because of the expanding star. A plan is formed
to relocate the whole species to the uninhabited but habitable fifth
planet circling the closest star, Cysis, more than 40 light years
away.
Also in that system is Cysis 3, a planet whose inhabitants, the
Lo’neine, are decedents of the winners of a land battle thousands
of years in the past. In that battle, the peaceful species that
originated on the planet were wiped out. The Lo’neine invaded and
took the planet for themselves after their own planet’s resources
were gone. In the many millennia since, the Lo’neine have become
hospitable and forgotten their destructive past, welcoming the Hundak
to the Cysis System.
Ambassadorial ships are deployed to Cysis 3 and aboard one is a
warrior named Dawn. She has been chosen to pilot the lead ship.
Upon arrival, they are immediately met with hostility and taken
prisoner by the Lo'neine. Confused and separated, the crew of Dawn’s
ship is executed one by one. Dawn and the few other protector warriors
taken prisoner survive through the use of their engineered abilities.
Dawn finally awakens in a quiet, dark cell, destined to escape and
fight the evil and deceptive Lo'neine to free the Cysis system.
Project Milestones
2006:
April 10 - Once again lacking leadership and direction
as well as motivation, Beyond Aurora is officially retired, never
to be finished... (End of Third Age)
2004:
July 4 - Beyond Aurora 2004 promotional trailer movie released
June 10 - Beyond Aurora Chapter 1 & Dusk Media Set released
January - Beyond Aurora project restarted by original crew (Beginning of Third Age)
2003:
Winter - Lacking solid leadership and direction,
the "Beyond Aurora" project team dissolves (End of Second Age)
2001:
October - "beyondaurora.com" domain purchased
April 24 - "Marathon: Infinity" engine dropped in favor of Aleph One (Seperates First and Second Ages)
1999:
November 8 - "Beyond the Aurora" becomes simply "Beyond Aurora" and moves to Bungie.Org's Big House Server
July 16 - Original 1999 "Beyond the Aurora" trailer movie released
1998:
November 4 - "Beyond the Aurora" Announced (Beginning of First Age)
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